Duration: Mar '25 – Apr '25
Platform: Unity (Editor Tool)
Role: Developer
Audience: Level Designers

About:
A custom Unity editor tool built to streamline level balancing for a merge mechanic game. Replaced a tedious process of manual replaying and note-keeping with a visual, designer-friendly interface for browsing orders, setting rewards, and iterating on level flow. Designers can create, test, and iterate on order flow independently — no dev involvement needed.

Goal:
Reduce level design time and effort while improving balance across order flow, order rewards, and level rewards.

Results:
· Faster level design output.
· Noticeably more balanced levels with less iteration overhead.
· Designer fully independent from dev team for balancing tasks.





Challenges:
Technical
· Built a code-free editor interface accessible to non-developer designers.
Collaborative
· Wrote documentation and onboarded the designer onto the tool.
Skills: Unity Editor scripting · UX for non-developers · Technical documentation · Workflow optimization